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Virtual Tool for the Development of Strategies to Reduce the Stress in Students

Research Output:
Contribution to conference
Paper
Peer-review

Publication metrics

Metrics

SciVal
Author count
3
SciVal
Citations
1
SciVal
Paper percentile
31
Scopus
Citations

Abstract

A This paper is based on gamification technique through the use of a gameplay, where computer science and psychology join together to understand the human emotions and the behaviour, looking for issues to manage the stress produced in the students during a new learning program. This tool is a computer game created with the objective of treating anxiety in a fun way, adjusting depending on your level of anxiety in which the user is setting. The Game is focus on developing different strategies that help to confront the anxiety, using psychological tool around the stage, represented by scenarios outside of everyday life and a central character with which the user represented and share his anxiety level. The intervention on the different levels of anxiety is carried out through the different in-game situations that test the user abilities.

Publication Information

Output type

Research Output:
Contribution to conference
Paper
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 334-338 (5 pages)

Publication milestones

  • Published - 01/01/2015

Publication status

Published - 01/01/2015

Publication IDs

  • Scopus: 84964067880

Related Event

Title

Procedia Computer Science

Event type

Conference

Date

01/01/2015