Solving the stereo matching problem using an embedded GPU for a real-Time application
- Pedro Aguiar,
- Sebastien Varrier,
- ,
- Martha Lopez,
- Damien Koenig,
- Laboratoire de Conception et d'Intégration des Systèmes (LCIS),
- ,
- ,
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Abstract
General-purpose computing on graphics processing units (GPGPU) is used not only to offload the CPU from heavy computations but also to perform them faster than it is possible on CPUs. This is commonly referred as GPU acceleration and is an exercised area of study in the PC platform that has received very little attention on commodity embedded devices. Just as the PC GPU is being used to perform computations that would be impossible in terms of execution time for its accompanying CPU, the embedded GPU can accelerate computations normally done by the embedded CPU. This work presents an implementation of a factible, real-Time, GPU accelerated stereo matching solution using a Broadcom's VideoCore IV GPU (BCM2835 System on a Chip). Details include the delimitation process, design considerations and optimization techniques.
Publication Information
Output type
Original language
EnglishPages from-to (Number of pages)
Pages 519-524 (6 pages)Publication milestones
- Published - 02/07/2017
Publication status
Publisher
IEEE Computer Society, United StatesPublication series
- Publication series name: International Conference on Advanced Mechatronic Systems, ICAMechS
ISSN (Print): 2325-0682
ISSN (Electronic): 2325-0690
Volume: 2017-December
ISBN (Print)
9781538626023ISBN (Electronic)
978-153862602-3Publication IDs
- Scopus: 85046679575
