Augmented reality: pedagogical strategy for collaborative design collaborative
Original title: Realidad aumentada: estrategia pedagógica para ejercicios de diseño colaborativo
Research Output:
Chapter in Book/Report/Conference proceeding
Conference contribution
Open access
Sustainable Development Goals
- SDG 4 Quality Education
- SDG 9 Industry, Innovation, and Infrastructure
Abstract
Augmented reality is a technology that allows the relative immersion of the user to interact
with virtual objects through gestures and sounds that are captured by computer equipment.
The present research refers to evaluating the use of augmented reality as a pedagogical
strategy for collaborative and interdisciplinary design exercises. Of an exploratory type, with
a contemporary design and qualitative approach, it involved 16 students from the University
of Monterrey from the Schools of Architecture and Habitat Sciences and Art and Design, who
designed an object synchronously and in real time, connected in the same modeling room.
The results demonstrate the usefulness of AR for design, as it allows collaborative work, compartmentalization, and overlapping of digital information on the users' horizon,
facilitating revisions and virtual prototyping of the object as a work product. In addition, the
immersive experience allowed the students to approach modeling technologies as a first
experience of digital design.
with virtual objects through gestures and sounds that are captured by computer equipment.
The present research refers to evaluating the use of augmented reality as a pedagogical
strategy for collaborative and interdisciplinary design exercises. Of an exploratory type, with
a contemporary design and qualitative approach, it involved 16 students from the University
of Monterrey from the Schools of Architecture and Habitat Sciences and Art and Design, who
designed an object synchronously and in real time, connected in the same modeling room.
The results demonstrate the usefulness of AR for design, as it allows collaborative work, compartmentalization, and overlapping of digital information on the users' horizon,
facilitating revisions and virtual prototyping of the object as a work product. In addition, the
immersive experience allowed the students to approach modeling technologies as a first
experience of digital design.
Publication Information
Output type
Research Output:
Chapter in Book/Report/Conference proceeding
Conference contribution
Original language
SpanishArticle number
4Pages from-to (Number of pages)
Pages 979-986 (7 pages)Publication milestones
- Published - 04/10/2023
Publication status
Published - 04/10/2023
Edition
1Volume
1ISBN (Print)
9789942617033ISBN (Electronic)
9789942617033Chapter Number
3Publication IDs
- ORCID: /0000-0001-7575-4956/work/144017995
Host publication title
Realidad aumentada: estrategia pedagógica para ejercicios de diseño colaborativoAccess to documents
Final published version
Other file
Related Event
Title
INPIN 2023: Investigación e innovación para las ciencias
Event type
SeminarDegree of recognition
International eventDate
03/10/2023 - 06/10/2023Location
Universidad Laica Vicente Rocafuerte de GuayaquilGuayaquilEcuador
