Collaborative design explorations with augmented reality
- ,
- Nadine García Abarca,
- Regina Cantú Valdés
- ,
- ,
- Universidad de Monterrey
Research Output:
Chapter in Book/Report/Conference proceeding
Conference contribution
Open access
Abstract
Immersive technologies for augmented reality allow interaction with virtual
or digital objects, which appear in the operator’s vision, and with which they interact through
electronic equipment that can be controlled both gesturally and vocally by the user; This
capacity for interaction makes it suitable for the practice of formal and functional design of
models at any scale. This work explored the use of augmented reality in collaborative design
exercises, starting with ideation until reaching the physical and digital prototyping of the model.
Exploratory in nature, with contemporary design, the work was developed with the participation
of students from the schools of Architecture and Habitat Sciences, and Art and Design, at the
University of Monterrey, in Mexico. It was carried out in two phases: a first stage of exploration of
collaborative design mediated with augmented reality, in the Experimental Study course, for the
formal creation of a three-dimensional object with use and feasibility of seating, designed in an
interdisciplinary manner, applying the Bottom-up methodology, using the Rhinoceros software
with the Fologram plugins; In the second stage, alternatives were studied for the physical
materialization of the object, through digital printing and the development of proposals, with the
premises being: detailing the modeled three-dimensional explorations; evaluate and select the
proposal to be physically developed; adapt the geometries of the chosen object to improve its
formal characteristics, dimensions, and ergonomic stability; as well as carrying out 3D printing
tests on a scale of the model to contrast the digital model with the physical one. The entire
process concluded with proposing a prototyping system for constructing the object. The results
demonstrate that augmented immersive technologies motivate the involvement of students in
the creative process, due to their innovative nature, in addition to allowing them to organize their
participation and performance in the design phases. The immersion in mixed scenarios made
it possible to align the exercise with the interdisciplinary approach and explore new frontiers of
digital design for its conceptualization, and modeling
or digital objects, which appear in the operator’s vision, and with which they interact through
electronic equipment that can be controlled both gesturally and vocally by the user; This
capacity for interaction makes it suitable for the practice of formal and functional design of
models at any scale. This work explored the use of augmented reality in collaborative design
exercises, starting with ideation until reaching the physical and digital prototyping of the model.
Exploratory in nature, with contemporary design, the work was developed with the participation
of students from the schools of Architecture and Habitat Sciences, and Art and Design, at the
University of Monterrey, in Mexico. It was carried out in two phases: a first stage of exploration of
collaborative design mediated with augmented reality, in the Experimental Study course, for the
formal creation of a three-dimensional object with use and feasibility of seating, designed in an
interdisciplinary manner, applying the Bottom-up methodology, using the Rhinoceros software
with the Fologram plugins; In the second stage, alternatives were studied for the physical
materialization of the object, through digital printing and the development of proposals, with the
premises being: detailing the modeled three-dimensional explorations; evaluate and select the
proposal to be physically developed; adapt the geometries of the chosen object to improve its
formal characteristics, dimensions, and ergonomic stability; as well as carrying out 3D printing
tests on a scale of the model to contrast the digital model with the physical one. The entire
process concluded with proposing a prototyping system for constructing the object. The results
demonstrate that augmented immersive technologies motivate the involvement of students in
the creative process, due to their innovative nature, in addition to allowing them to organize their
participation and performance in the design phases. The immersion in mixed scenarios made
it possible to align the exercise with the interdisciplinary approach and explore new frontiers of
digital design for its conceptualization, and modeling
Publication Information
Output type
Research Output:
Chapter in Book/Report/Conference proceeding
Conference contribution
Host publication Subtitle
Cumulus conference: Design Across Borders - United in Creativity. CUMULUS CONFERENCE PROCEEDINGS SERIES MONTERREY 2024Original language
EnglishPages from-to (Number of pages)
Pages 159-178 (19 pages)Publication milestones
- Published - 30/05/2025
Publication status
Published - 30/05/2025
Place of publication
Monterrey, Nuevo León, MéxicoEdition
13Volume
1ISBN (Print)
ISSN 2490-046XISBN (Electronic)
ISBN 978-952-7549-06-3 (pdf)Host publication title
Cumulus the Global Association of Art and Design Education and Research.Access to documents
Related Event
Title
Cumulus Monterrey 2024: Design Across Borders: United in Creativity
Event type
ConferenceDegree of recognition
International eventDate
16/10/2024 - 18/10/2024Location
National School of Architecture, Art and Design Tecnológico de Monterrey National School of Architecture, Art and Design Tecnológico de Monterrey México/ Universidad de Monterrey (UDEM) Roberto Garza Sada Center for Art, Architecture and Design Mexico MonterreyMexico
