Virtual Tool for the Development of Strategies to Reduce the Stress in Students

Leticia A.Neira Tovar, Angélica Quiroga, Francisco Torres

Producción científicarevisión exhaustiva

1 Cita (Scopus)

Resumen

A This paper is based on gamification technique through the use of a gameplay, where computer science and psychology join together to understand the human emotions and the behaviour, looking for issues to manage the stress produced in the students during a new learning program. This tool is a computer game created with the objective of treating anxiety in a fun way, adjusting depending on your level of anxiety in which the user is setting. The Game is focus on developing different strategies that help to confront the anxiety, using psychological tool around the stage, represented by scenarios outside of everyday life and a central character with which the user represented and share his anxiety level. The intervention on the different levels of anxiety is carried out through the different in-game situations that test the user abilities.

Idioma originalEnglish
Páginas334-338
Número de páginas5
DOI
EstadoPublished - 1 ene 2015
EventoProcedia Computer Science -
Duración: 1 ene 2015 → …

Conference

ConferenceProcedia Computer Science
Período1/1/15 → …

All Science Journal Classification (ASJC) codes

  • Ciencia de la Computación General

Huella

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