Diseño instruccional ADDIE para el uso de la realidad aumentada en ejercicios colaborativos interdisciplinarios

Translated title of the contribution: ADDIE instructional design for the use of augmented reality in interdisciplinary collaborative exercises.

Research output: Chapter in Book/Report/Conference proceedingConference contribution


Augmented reality is a technology that allows interaction with virtual or digital objects, without the abstraction of the physical presence of the operator, which is related through electronic devices with gesturally or vocally controlled holograms; This capacity for interaction makes it ideal for the practice of formal and functional design of objects at any scale. This work focused on designing the instructional model to incorporate augmented reality in interdisciplinary collaborative exercises, according to the ADDIE model. Taking into account the basic principles of planning, action, and reflection. The research was evaluative in nature, with contemporary design, and included the participation of a sample of students from the schools of Architecture and Habitat Sciences and Art and Design, at the University of Monterrey, in Mexico. The work consisted of the design and instructional application of two augmented reality sessions, in the Experimental Study course, for the formal creation of a three-dimensional object, in a collaborative and interdisciplinary manner, using the Rhinoceros software with the Fologram plugins. The information was collected through an open self-directed questionnaire, and then through matrices, classifying and categorizing the necessary topics for analysis, reflection, and evaluation. The results show that the use of technologies such as augmented reality motivates the involvement of students in the learning process, due to its innovative nature, in addition to allowing them to organize their participation and performance in the design phases. Therefore, the instructional plan, according to the ADDIE Model, made it possible to align the exercise carried out with an interdisciplinary approach, to the learning and design competencies of the course, as well as to outline strategies to reflect on its inclusion to promote creativity and work in team between disciplines.
Translated title of the contributionADDIE instructional design for the use of augmented reality in interdisciplinary collaborative exercises.
Original languageSpanish
Title of host publicationRevista de Artes y Humanidades UNICA
Place of PublicationVenezuela
PublisherRevista de Artes y Humanidades UNICA
Number of pages223
ISBN (Electronic)2542 -3460
ISBN (Print)1317-102X
Publication statusPublished - 11 Jun 2024

Bibliographical note

Cabero-Almenara, J., Valencia-Ortiz, R., & Llorente-Cejudo, C. (2022). Ecosistema de tecnologías emergentes: realidad aumentada, virtual y mixta. Revista Tecnología, Ciencia Y Educación, (23), 7–22. https://doi.org/10.51302/tce.2022.1148

Cárdenas, M. Á. L., & Estrada, C. C. P. (2022). El diseño instruccional y los recursos tecnológicos en el mejoramiento de las competencias digitales de los docentes. Apertura: Revista de Innovación Educativa, 14(2), 40–61. https://0-doi-org.biblioteca-ils.tec.mx/10.32870/Ap.v14n2.2241

Fernández-Laso, M. C., & Ampuero, A. A. (2020). La Realidad Aumentada aplicada a la Prehistoria: aprender anatomía y evolución humana. In A. B. Hernando & J. R. S. Guede (Eds.), El uso de las tecnologías en la innovación docente. (pp. 29–46). Dykinson, S.L. https://doi.org/10.2307/j.ctv103x9s5.5

Morales González, Berenice. (2022). Diseño instruccional según el modelo ADDIE en la formación inicial docente. Apertura (Guadalajara, Jal.), 14(1), 80-95. Epub 14 de septiembre de 2022. https://doi.org/10.32870/ap.v14n1.2160

Navarro, F. Martínez, A. & Martínez, J. M. (2018). Realidad virtual y realidad aumentada: desarrollo de aplicaciones. Paracuellos de Jarama, Madrid, RA-MA Editorial. https://elibro.udemproxy.elogim.com/es/ereader/udem/106518?page=37

Saza, I., Mora, D. & Agudelo, M. (2019). El diseño instruccional ADDIE en la facultad de ingeniería de UNIMINUTO. Hamut ́ay, 6(3), 126-137. http://dx.doi.org/10.21503/hamu.v6i3.1851


Dive into the research topics of 'ADDIE instructional design for the use of augmented reality in interdisciplinary collaborative exercises.'. Together they form a unique fingerprint.

Cite this