Determining which touch gestures are commonly used when visualizing physics problems in augmented reality

Marta del Rio Guerra, Jorge Martín-Gutiérrez, Raúl Vargas-Lizárraga, Israel Garza-Bernal

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Touch gestures can be a very important aspect when developing mobile applications with enhanced reality. The main purpose of this research was to determine which touch gestures were most frequently used by engineering students when using a simulation of a projectile motion in a mobile AR application. A randomized experimental design was given to students, and the results showed the most commonly used gestures to visualize are: zoom in “pinch open”, zoom out “pinch closed”, move “drag” and spin “rotate”.

Original languageEnglish
Title of host publicationVirtual, Augmented and Mixed Reality
Subtitle of host publicationInteraction, Navigation, Visualization, Embodiment, and Simulation - 10th International Conference, VAMR 2018, Held as Part of HCI International 2018, Proceedings
EditorsGino Fragomeni, Jessie Y. Chen
PublisherSpringer Verlag
Pages3-12
Number of pages10
ISBN (Print)9783319915807
DOIs
Publication statusPublished - 1 Jul 2018
Event10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018 Held as Part of HCI International 2018 - Las Vegas, United States
Duration: 15 Jul 201820 Jul 2018

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10909 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018 Held as Part of HCI International 2018
CountryUnited States
CityLas Vegas
Period15/7/1820/7/18

Fingerprint

Augmented reality
Augmented Reality
Gesture
Physics
Students
Projectiles
Design of experiments
Drag
Projectile
Mobile Applications
Experimental design
Engineering
Closed
Motion
Simulation

All Science Journal Classification (ASJC) codes

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

del Rio Guerra, M., Martín-Gutiérrez, J., Vargas-Lizárraga, R., & Garza-Bernal, I. (2018). Determining which touch gestures are commonly used when visualizing physics problems in augmented reality. In G. Fragomeni, & J. Y. Chen (Eds.), Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation - 10th International Conference, VAMR 2018, Held as Part of HCI International 2018, Proceedings (pp. 3-12). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 10909 LNCS). Springer Verlag. https://doi.org/10.1007/978-3-319-91581-4_1
del Rio Guerra, Marta ; Martín-Gutiérrez, Jorge ; Vargas-Lizárraga, Raúl ; Garza-Bernal, Israel. / Determining which touch gestures are commonly used when visualizing physics problems in augmented reality. Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation - 10th International Conference, VAMR 2018, Held as Part of HCI International 2018, Proceedings. editor / Gino Fragomeni ; Jessie Y. Chen. Springer Verlag, 2018. pp. 3-12 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
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del Rio Guerra, M, Martín-Gutiérrez, J, Vargas-Lizárraga, R & Garza-Bernal, I 2018, Determining which touch gestures are commonly used when visualizing physics problems in augmented reality. in G Fragomeni & JY Chen (eds), Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation - 10th International Conference, VAMR 2018, Held as Part of HCI International 2018, Proceedings. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 10909 LNCS, Springer Verlag, pp. 3-12, 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018 Held as Part of HCI International 2018, Las Vegas, United States, 15/7/18. https://doi.org/10.1007/978-3-319-91581-4_1

Determining which touch gestures are commonly used when visualizing physics problems in augmented reality. / del Rio Guerra, Marta; Martín-Gutiérrez, Jorge; Vargas-Lizárraga, Raúl; Garza-Bernal, Israel.

Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation - 10th International Conference, VAMR 2018, Held as Part of HCI International 2018, Proceedings. ed. / Gino Fragomeni; Jessie Y. Chen. Springer Verlag, 2018. p. 3-12 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 10909 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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del Rio Guerra M, Martín-Gutiérrez J, Vargas-Lizárraga R, Garza-Bernal I. Determining which touch gestures are commonly used when visualizing physics problems in augmented reality. In Fragomeni G, Chen JY, editors, Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation - 10th International Conference, VAMR 2018, Held as Part of HCI International 2018, Proceedings. Springer Verlag. 2018. p. 3-12. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-319-91581-4_1