TY - GEN
T1 - Determining which touch gestures are commonly used when visualizing physics problems in augmented reality
AU - del Rio Guerra, Marta
AU - Martín-Gutiérrez, Jorge
AU - Vargas-Lizárraga, Raúl
AU - Garza-Bernal, Israel
PY - 2018/7/1
Y1 - 2018/7/1
N2 - Touch gestures can be a very important aspect when developing mobile applications with enhanced reality. The main purpose of this research was to determine which touch gestures were most frequently used by engineering students when using a simulation of a projectile motion in a mobile AR application. A randomized experimental design was given to students, and the results showed the most commonly used gestures to visualize are: zoom in “pinch open”, zoom out “pinch closed”, move “drag” and spin “rotate”.
AB - Touch gestures can be a very important aspect when developing mobile applications with enhanced reality. The main purpose of this research was to determine which touch gestures were most frequently used by engineering students when using a simulation of a projectile motion in a mobile AR application. A randomized experimental design was given to students, and the results showed the most commonly used gestures to visualize are: zoom in “pinch open”, zoom out “pinch closed”, move “drag” and spin “rotate”.
UR - http://www.scopus.com/inward/record.url?scp=85050604627&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85050604627&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-91581-4_1
DO - 10.1007/978-3-319-91581-4_1
M3 - Conference contribution
AN - SCOPUS:85050604627
SN - 9783319915807
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 3
EP - 12
BT - Virtual, Augmented and Mixed Reality
A2 - Fragomeni, Gino
A2 - Chen, Jessie Y.
PB - Springer Verlag
T2 - 10th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2018 Held as Part of HCI International 2018
Y2 - 15 July 2018 through 20 July 2018
ER -