This study aims to explore the results of welding virtual training performance, designed using a learning model based on cognitive and usability techniques, applying an immersive concept focused on person attention. Moreover, it also intended to demonstrate that exits a moderating effect of performance improvement when the user experience is taken as a feed-back for the student. The results can provide important information to increase the operator performance during the training of welding complex machines to reduce accidents and waste of test material.
|Number of pages||12|
|Journal||Eurasia Journal of Mathematics, Science and Technology Education|
|Publication status||Published - 1 Jan 2017|
All Science Journal Classification (ASJC) codes
- Applied Mathematics